Why realistic graphics shouldn't
determine the quality of a game
The new generation of gaming, has unloaded a large quantity of games
being released with high quality graphics to make it look realistic. This
influx of high graphical games means that there have been a lot of low quality
games that have been created due to too much focus on the graphical looks of a
game rather than the game-play itself. The gaming industry should first aim to
have the game-play aspect of a game in place before thinking about which style
of graphics the game should aim for. Rather than choosing the realistic style
before knowing any of the elements of the game first.
A recent high graphical game to be released is "Call of Duty:
Infinite Warfare". This game is renowned for its strong graphics, but the
game-play aspect has not been strong enough for the game to work. The overall
reviews of this game on steam (as of 12/03/17) is a low 39% positive reviews
and within the last 30 days, only 19% are positive reviews about the game. For
a AAA game, this is not a game that is worth all the time that has been spent
into the game. The graphics for this game do look amazing, but the game-play
has completely let down the game. Therefore, the main area that should be
focused on first is the game-play, just because a game has high quality
realistic graphics, does not mean that it is a good game.
Game developers should not jump straight to realistic graphics, they
should first see the game-play, story and genre of the game they are developing
and then decide on the style that would best suite their game. Whilst
realistic graphics is a great aim and is changing the gaming industry by making
it a must for AAA games, but it should not be a must. The style of the game
should fit the game-play and even have some unique styles, such as the style of
the "Borderlands" franchise. This game is a AAA game that creates its own chiselled style and embeds this style into the over the top game-play amazingly
well and has created a high-quality game with a hint of the creator’s own
style. Thus, the graphics of a game, do not determine the quality of game-play.
References:Why realistic graphics shouldn't determine the quality of a game
The new generation of gaming, has unloaded a large quantity of games
being released with high quality graphics to make it look realistic. This
influx of high graphical games means that there have been a lot of low quality
games that have been created due to too much focus on the graphical looks of a
game rather than the game-play itself. The gaming industry should first aim to
have the game-play aspect of a game in place before thinking about which style
of graphics the game should aim for. Rather than choosing the realistic style
before knowing any of the elements of the game first.
A recent high graphical game to be released is "Call of Duty:
Infinite Warfare". This game is renowned for its strong graphics, but the
game-play aspect has not been strong enough for the game to work. The overall
reviews of this game on steam (as of 12/03/17) is a low 39% positive reviews
and within the last 30 days, only 19% are positive reviews about the game. For
a AAA game, this is not a game that is worth all the time that has been spent
into the game. The graphics for this game do look amazing, but the game-play
has completely let down the game. Therefore, the main area that should be
focused on first is the game-play, just because a game has high quality
realistic graphics, does not mean that it is a good game.
Game developers should not jump straight to realistic graphics, they
should first see the game-play, story and genre of the game they are developing
and then decide on the style that would best suite their game. Whilst
realistic graphics is a great aim and is changing the gaming industry by making
it a must for AAA games, but it should not be a must. The style of the game
should fit the game-play and even have some unique styles, such as the style of
the "Borderlands" franchise. This game is a AAA game that creates its own chiselled style and embeds this style into the over the top game-play amazingly
well and has created a high-quality game with a hint of the creator’s own
style. Thus, the graphics of a game, do not determine the quality of game-play.
Borderlands, 2009, Video Game, Gearbox Software.
Call of Duty: Infinite Warfare, 2017, Video Game, Infinity Ward.
Steam, 2016, Call of Duty:Infinite Warfare, viewed 12 March 2017, <http://store.steampowered.com/app/292730/>.
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